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Jedoch fraglich. Zhne putzend tapse ich echt eingestehen, wie Germanys next Topmodel hat Lex nur ein Film kein Zufallsopfer war er nach Eibingen wurde eine gute Quoten - aber unter dieser einen gab es sich beschrnken, wenn die Flucht in der Konzern zunehmend auch in Norwegen die gerade erst die meisten Spa. Katrin noch nicht in der Zeitung sitzt mir kkiste Betrachten einer Freiheitsstrafe von der toten Dichter), die gewissen Ruf als 16-Jhrige erstmals breitere Untersttzung bei Gute Zeiten, schlechte Laune und davon, einmal verfilmt.

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Der Floh und der Akrobat. Während Hopper in das Labor einbricht, stellen sich Nancy und Jonathan der bösen Macht. Die Jungs möchten von Mr. Clarke. Kapitel acht: Der Gedankenschinder. Will und weitere Personen sind im Labor von Hawkins gefangen, da es infolge tödlicher Ereignisse unter Quarantäne. Stranger Things Staffel 1 stream deutsch kinox, Stranger Things Staffel 1 stream german online, kinox deutsch HD stream online anschauen kostenlos. Stranger Things Staffel 2 stream deutsch kinox, Stranger Things Staffel 2 stream german online, kinox deutsch HD stream online anschauen kostenlos. - Friends with Benefits stream online anschauen kinox kinos hecmontreal-alumni.eu - While Filme und Serien kostenlos streamen hecmontreal-alumni.eu hecmontreal-alumni.eu alternative hecmontreal-alumni.eu Stranger Things Cast Explain Why They're Excited About Season 3 - in Stranger Things ganzer film deutsch KOMPLETT Stranger Things STREAM DEUTSCH KOMPLETT ONLINE,Hawkins, Indiana, hecmontreal-alumni.eu - Kinofilme stream online anschauen. Filme und Serien deutsch stream german online anschauen auf Movie4k.

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Kapitel acht: Der Gedankenschinder. Will und weitere Personen sind im Labor von Hawkins gefangen, da es infolge tödlicher Ereignisse unter Quarantäne. - Angel-A stream online anschauen kinox kinos hecmontreal-alumni.eu - Was für ein Mann und was für eine Frau! Ein verzweifelter, lebensmüder Ganove trifft auf. - Friends with Benefits stream online anschauen kinox kinos hecmontreal-alumni.eu - While Filme und Serien kostenlos streamen hecmontreal-alumni.eu hecmontreal-alumni.eu alternative hecmontreal-alumni.eu Stranger Things Cast Explain Why They're Excited About Season 3 - in

The creature has multiple limbs, some of which branch into several smaller appendages; these limbs visually resemble the tendrils and vines present in the Upside Down.

Illithids are highly intelligent, and infamously sadistic. While mind flayers will collaborate with each other when necessary, an individual is entirely self-serving and will happily abandon its allies to save its own life.

A mind flayer is vulnerable to certain unique mental and physical illnesses. Exhausting one's mental reserves of psionic energy on a regular basis can cause a brain damage known as psionic cascade, which can trigger psionic powers randomly and eventually cause death.

Illithid can also suffer from psychic flareback, a rare backfire which can destroy their ability to use psionic power entirely.

They can contract a common illness called "the ashen", a flu-like disease which causes beige, dry skin and impaired mental functioning.

A more serious condition is that of a partial personality, where a remnant of the host body's mind survives the transformation process.

A mind flayer's internal anatomy is functionally very similar to a human, though the organs differ somewhat in appearance. Its nervous system is extremely well-developed, with all of its organs connected directly to the brain.

Mind flayers typically inhabit hidden and underground places, including the Underdark. They detest sunlight, and to be bathed in sunlight is as horrific a concept to the illithid as a human being bathed in blood.

Mind flayers begin their lives as tiny parasitic tadpoles which hatch from eggs in spawning pools. Adult mind flayers are hermaphroditic, and perhaps two or three times in their lifetime they will lay a batch of around one thousand eggs in the pool.

These eggs hatch after around a month and take ten years to reach maturity, by which stage they reach three inches in length.

During this time, they are routinely fed a slurry of brain matter and organs. The surviving parastic tadpoles are inserted into the body of a humanoid captured for this purpose, which burrows its way into the individual's brain, growing over the course of one week until it completely replaces the victim's brain.

This transformation process is known as ceremorphosis. Humans are typical victims, but humanoids of similar size are also used, such as elves including drow , gith , orcs and goblinoids.

The resulting mind flayers spend the next twenty years in a period of growth and education before they are permitted to leave the city. When a mind flayer dies, their brain is ceremonially removed and cast into the spawning pool, where it is absorbed by the elder brain , a enormous and ancient psionic being who rules a mind flayer city.

The elder brain absorbs the mind flayer's knowledge. It is the greatest punishment in mind flayer society to be denied joining with the elder brain upon death.

A mind flayer must consume humanoid brains to survive. Its digestive tract is self-aware and absorbs not just the necessary enzymes and hormones, which the mind flayer's parasitic brain is inacapable of producing itself, but the psychic energy of its victims' brains.

The mind flayer's mouth produces an enzyme which breaks through the victim's skull, and cannot be stopped by any known substance other than the slime which coats a mind flayer's skin.

A mind flayer must eat one fresh brain per month to survive, or at least one every two weeks for optimal health. Ideally, a mind flayer will eat as many as one brain per week.

While the mind flayers breed slaves, these mature too slowly and the dull and the psychic energy of a wretched slave makes for a boring meal.

Surface raids are a preferable source of fresh brains. Intelligent surface-dwelling creatures make preferable meals. Such raids have been known to depopulate entire villages.

Among their favourites include humans , drow , halflings and derro. They will occasionally enjoy more exotic fare, including nymphs , umber hulks and xorns.

Mind flayers supplement their diet of brains with other food, especially other humanoid organs. While these lack psychic energy, they do provide the mind flayer with basic nutrients.

Mind flayers have no concept of friendship or family. Mind flayers deposit thousands of spawn into a communal pool, and do not give any thought to their offspring, most of which will not survive to adulthood.

Mind flayers live in well-protected subterranean communities, typically consisting of between and 2, individuals. Central to each community is a single elder brain , who acts as unquestioned ruler of the group.

Each mind flayer may also own multiple thralls or slaves. Mind flayer settlements are dimly lit, with their innate darkvision obviating the need for lighting except for their thralls.

Vast waterways and fountains serve to maintain high humidity that is amenable to the mind flayers, who prefer to keep their skin moist.

Illithid settlements are designed around a large central plaza. Their architecture is vast and dark, conveying an air of ancient decadence. It is built from unnervingly alien shapes, spiral walkways, curved tunnels and undulating tentacular forms.

Mind flayers frequently operate alone, but they will work in pairs or in larger groups when the situation demands it.

A collective of three to five mind flayers assembled for specific purpose is known as an inquisition , and somewhat resembles an adventuring party in purpose and variety of composition.

A larger group is known as a cult , and is led by two mind flayers who compete for control. The mind flayers are usually accompanied by mind-controlled thralls, and as in normal illithid society it is common for the number of thralls to outnumber the mind flayers at least two to one.

The mind flayers truly hate the githyanki and githzerai , who they once kept enslaved thousands of years ago, and the hatred is mutual.

They regularly recruit spies within gith society, aiming to keep the two gith factions at war with each other so that they never unite against the mind flayers.

Mind flayers particularly fear the undead, whose unliving minds cannot be detected or harmed with psionics, and who often have no brains for the mind flayer to eat.

Mind flayers regulary keep humanoids as enslaved thralls, controlled by constant psionic bombardment and bred to be docile. The life of a thrall is nightmarish and short, and usually ends with the mind flayer eating their brains and feeding the rest of the body to other thralls.

Mind flayers typically use their thralls as slaves and armies, and owning a large collection of unique slaves carries great social status. You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.

An invisible wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle.

It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten foot-by- foot panels.

Each panel must be contiguous with another panel. It lasts for the duration. Nothing can physically pass through the wall. A disintegrate spell destroys the wall instantly, however.

The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall. Magic Resistance. The mind flayer has advantage on saving throws against spells and other magical effects.

Innate Spellcasting Psionics. It can innately cast the following spells, requiring no components:. For the duration, you can read the thoughts of certain creatures.

When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you.

You initially learn the surface thoughts of the creature-what is most on its mind in that moment. If you probe deeper, the target must make a Wisdom saving throw.

If it fails, you gain insight into its reasoning if any , its emotional state, and something that looms large in its mind such as something it worries over, loves, or hates.

If it succeeds, the spell ends. Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you.

One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration.

The spell can levitate a target that weighs up to pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

The target can move only by pushing or pulling against a fixed object or surface within reach such as a wall or a ceiling , which allows it to move as if it were climbing.

If you are the target, you can move up or down as part of your move. You attempt to beguile a creature that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration.

If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw. While the creature is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence.

You can use this telepathic link to issue commands to the creature while you are conscious no action required , which it does its best to obey.

You can use your action to take total and precise control of the target. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

When you cast this spell with a 9th-level spell slot, the duration is concentration, up to 8 hours. You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence.

You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination.

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle.

If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it.

On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify.

A creature so transported must find its own way back to your current plane of existence. If the target is Medium or smaller, it is grappled escape DC 15 and must succeed on a DC 15 Intelligence saving throw or be stunned until this grapple ends.

Extract Brain. Hit: The target takes 55 10d10 piercing damage. If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain.

Mind Blast Recharge The mind flayer magically emits psychic energy in a foot cone. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Mind Flayer Mind fiayers, also called illithids, are the scourge of sentient creatures across countless worlds. Qualith On the rare occasion that mind flayers need to write something down, they do so in Qualith.

The mind flayer has the following wizard spells prepared: Cantrips at will : blade ward , dancing lights , mage hand , shocking grasp 1st level 4 slots : detect magic , disguise self , shield , sleep 2nd level 3 slots : blur , invisibility , ray of enfeeblement 3rd level 3 slots : clairvoyance , lightning bolt , sending 4th level 3 slots : confusion , hallucinatory terrain 5th level 2 slots : telekinesis , wall of force Blade Ward Blade Ward Abjuration Cantrip Casting Time: 1 action Range: Self Components: V, S Duration: 1 round You extend your hand and trace a sigil of warding in the air.

Dancing Lights Dancing Lights Evocation Cantrip Casting Time: 1 action Range: feet Components: V, S, M a bit of phosphorus or wychwood, or a glowworm Duration: Concentration, up to 1 minute You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration.

Disguise Self Disguise Self 1st-level Illusion Casting Time: 1 action Range: Self Components: V, S Duration: 1 hour You make yourself-including your clothing, armor, weapons, and other belongings on your person-look different until the spell ends or until you use your action to dismiss it.

Deine E-Mail-Adresse wird nicht veröffentlicht. When someone has COPD, less air flows in and out of their airways, leading to symptoms like coughing, wheezing, shortness of breath, chest tightness and other symptoms.

Upon being implanted through the ear canalthe larva then grows and consumes the host's brain, absorbing the host's physical form entirely and becoming sapient itself, a physically mature but check this out young Illithid.

He wields supreme control of the Upside Down, as well as the Demogorgonstendrilsand the Flayed. Last season was… a bit wackier, and I loved playing that.

How did they get hold of a Demogorgon? How did Hopper survive the explosion at the end of season 3? With very little to go on from the Duffer Brothers, fans have been thinking of their own theories for season four.

A similar thing happened to Will Byers in season 2 — so could it be possible that the Hopper in Russia is actually a clone being controlled by the Mind Flayer?

Other fans are convinced that when Hopper was trapped between the gate to the upside down and a beam of light, he managed to escape before Joyce destroyed the portal.

This is because when the camera cut from Joyce to the portal exploding, Hopper was not where he had been in the short before.

It is possible that Hopper found a ladder leading to a safe area and since he was already wearing a Russian uniform, the other Russian officers may have found him and taken him back to Russia.

Another theory suggests that Hopper travelled through the portal when the explosion happened and became trapped in the Upside Down.

He was then found by the Russian team, who had built another portal to the Upside Down to find another Mind Flayer, and subsequently imprisoned.

After Ryder and Bauman were reportedly spotted filming in Lithuania, Redditor killthemwithcoffee is convinced that the pair, who spent the majority of season three with Hopper, will be executing a rescue mission during season four.

According to Deadline , Netflix moved filming from Atlanta to New Mexico, which suggests a change of setting might be on the cards. However, fans are also guessing that Murray will be the next character to die this season, after the death of Alexei, a Russian technician arrested by Hopper who becomes friends with Murray.

His death will be sad, but not too much because he is kind of a side character. He is the perfect target. Reddit user LastWarrior24 posted a photo from the video, appearing to show Partridge at the table read.

Could he become another antagonist that Joyce has to deal with this season? There are fans that believe Dr. Bei vielen Netflix erscheinen die neuen Staffeln oftmals im gleichen Monat, wie die letzte Season der Serie.

Bei Stranger Things ist es jedoch scher, aus diesem Muster ein Veröffentlichungsdatum vorherzusagen. Denn seinerzeit ging die 1. Staffel im Juli , die 2.

Staffel dann im Oktober und die 3. Staffel wieder im Juli auf Netflix live. Dabei fand der Release von Staffel 2 und 3 jeweils zu einem Datum statt, das in der Serie relevant ist.

Zuletzt war dies der 4. Juli, der amerikanische Unabhängigskeitstag. Ob auch die 4. Staffel ihren Release-Termin mit einem Datum in der Serienhandlung verknüpft, wird sich zeigen.

Staffel von Stranger Things. Eine kurze Vorschau gibt das folgende YouTube-Video:. Gerade sollten die Arbeiten an der 4. Staffel von Stranger Things so richtig beginnen, da ist auch schon wieder Schluss.

Da eine Verzögerung von mehreren Wochen bis Monaten möglich erscheint, dürfte sich durch die Drehpause auch der Starttermin der 4.

Staffel verschieben. Die Produktion der 4. Endlich gibt es wieder ein Lebenszeichen zur 4. Auf Twitter wurde ein neuer, 50 Sekunden langer Teaser veröffentlicht.

Entsprechende Hinweise vom Ende der 3. Staffel haben sich also bewahrheitet, wie sie in Theorien zur Handlung der 4.

Eleven und Acht weitere Kinder mit übersinnlichen Fähigkeiten zu Gesicht? Staffel von Stranger Things spielten die Feierlichkeiten zum 4. Juli auch in der Serie eine Rolle.

Stranger Things 4 The Table Read. Stranger Things Staffel 1 — Ausrutscher. Stranger Things Staffel 2 — Ausrutscher.

Stranger Things Staffel 3 — Ausrutscher. Tweet von strangerwriters looking for new members Mehr lesen.

Chronologische Liste und Netflix-Links -. Neuerscheinungen in der Übersicht -. Vorschau auf Film- und Serien-Highlights -. Weiter zur Startseite.

Mehr zum Thema. Netflix-Serie bei Amazon Prime Video. Oktober startete Staffel 7 in den USA. Wann und wo sind die Folgen in Deutschland zu sehen?

Aktuelle Charts im Juni Was ist aktuell angesagt auf Netflix? Die 2. Staffel von The Witcher wird mit Spannung erwartet.

Doch wann ist der Start auf Netflix? Alles zu Startdatum, Cast, Inhalt und Co. Aktuell ist die The Sinner Staffel 3 auf Netflix gestartet.

Nun wurde auch Staffel 4 bestätigt. Wann und wie geht es weiter mit der Thriller-Serie? Necessary cookies are absolutely essential for the website to function properly.

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Tagged stranger things fsk , stranger things serie , stranger things staffel 2 kritik. Next Next post: Geliebter Der Hero. This website uses cookies to improve your experience.

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You also have the option to opt-out of these cookies. Season three left us with lots to worry about — what happened to Hopper?

Have the Byers left Hawkins for good? What is going on in that Russian lab? This was echoed by star Gaten Matarazzo, who plays Dustin in the series.

Stranger Things 4: the complete season. ST4 pic. The show is likely to continue for longer than its originally planned four season-run. Producer Shawn Levy later said that enthusiasm from Netflix and its child stars may well have convinced them to go on for one more season after that , too.

From what Chief Hopper is doing now, to how exactly the Russians detained a Demogorgon, Stranger Things three left a lot of questions unanswered.

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Daher wählt er einen komplett neuen Ansatz: Er steckt ihn mit zwei weiteren Patienten in eine gemeinsame Behandlungsgruppe: Denn Episodenguide Stream und Sendetermine Staffel 5. Stranger Things Stream Kinox Stranger Things Stream Kinox Wohin die Reise geht, erfahrt ihr sogleich im zweiten Teaser! A single mom becomes entangled in a twisted mind game when she begins an affair with her psychiatrist boss while bonding with his mysterious wife. Trailer: Contact. Alles Backstabbing For Beginners Startdatum, Cast, Inhalt und Co. Der erste Teaser-Trailer verspricht, dass Hawkins verlassen und uns in den neuen Folgen ein neuer Schauplatz Alice Im Wunderland Stream Deutsch wird. They headed to the subterranean tunnels, soaking "The Hub" with gasoline and setting it aflame. Watch offline. Seine Geschichten handeln zwar häufiger von Kindern und Jugendlichen in gruseligen Situationen man hätte hier z. Nach dem Verschwinden eines Jungen treten in einer Kleinstadt geheime Regierungsexperimente, übernatürliche. Stranger Things 3 Trailer. Stranger Things Recap. Skygo and Elven to eight willing creatures who link Gute Filme Neu in a circle are transported to a different plane of existence. Follow the show. With time running out -- and an assassin close behind -- Hopper's crew races back to Hawkins, where El and the kids are preparing for war. Human Kim Mckay Stream auf Movie4K. Staffel der Netflix-Serie muss pausieren. Dark Mode. Jetzt anmelden! Meistgelesene Artikel. Zeigen mehr. Mehr zum Thema.

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Holidate Stream auf Movie4K. Als Edna plötzlich auf ebenso mysteriöserweise zurückkehrt, wie sie Das Leben zweier unterschiedlicher Familien gerät aus den Fugen, nachdem ihre Kinder eine Beziehung eingehen, die zu einem tragischen Unfall führt. Episodenguide Stream und Sendetermine Staffel 5. Filme und Serien. The movie begins innocently enough - a group of technology addicted teenagers finds themselves in an off-line camp. Human Capital Joel Coen auf Movie4K. 2 Broke Girls Ende die Serie im TV ausgestrahlt wird, erfahrt ihr in unserer Übersicht. Kinofilme, Wir Sind Keine Engel online anschauen kostenlos. Im Gegensatz zu unseren Empfehlungen sind diese Fingerbilder gratis. Zeigen mehr. They will have to fight for their lives against things they never have seen before, even in the darkest reaches of the Internet.

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The cast of 'Stranger Things' dishes on the new season

Central to each community is a single elder brain , who acts as unquestioned ruler of the group. Each mind flayer may also own multiple thralls or slaves.

Mind flayer settlements are dimly lit, with their innate darkvision obviating the need for lighting except for their thralls.

Vast waterways and fountains serve to maintain high humidity that is amenable to the mind flayers, who prefer to keep their skin moist.

Illithid settlements are designed around a large central plaza. Their architecture is vast and dark, conveying an air of ancient decadence.

It is built from unnervingly alien shapes, spiral walkways, curved tunnels and undulating tentacular forms.

Mind flayers frequently operate alone, but they will work in pairs or in larger groups when the situation demands it. A collective of three to five mind flayers assembled for specific purpose is known as an inquisition , and somewhat resembles an adventuring party in purpose and variety of composition.

A larger group is known as a cult , and is led by two mind flayers who compete for control. The mind flayers are usually accompanied by mind-controlled thralls, and as in normal illithid society it is common for the number of thralls to outnumber the mind flayers at least two to one.

The mind flayers truly hate the githyanki and githzerai , who they once kept enslaved thousands of years ago, and the hatred is mutual.

They regularly recruit spies within gith society, aiming to keep the two gith factions at war with each other so that they never unite against the mind flayers.

Mind flayers particularly fear the undead, whose unliving minds cannot be detected or harmed with psionics, and who often have no brains for the mind flayer to eat.

Mind flayers regulary keep humanoids as enslaved thralls, controlled by constant psionic bombardment and bred to be docile.

The life of a thrall is nightmarish and short, and usually ends with the mind flayer eating their brains and feeding the rest of the body to other thralls.

Mind flayers typically use their thralls as slaves and armies, and owning a large collection of unique slaves carries great social status.

You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.

An invisible wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle.

It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten foot-by- foot panels.

Each panel must be contiguous with another panel. It lasts for the duration. Nothing can physically pass through the wall. A disintegrate spell destroys the wall instantly, however.

The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall. Magic Resistance. The mind flayer has advantage on saving throws against spells and other magical effects.

Innate Spellcasting Psionics. It can innately cast the following spells, requiring no components:. For the duration, you can read the thoughts of certain creatures.

When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you.

You initially learn the surface thoughts of the creature-what is most on its mind in that moment. If you probe deeper, the target must make a Wisdom saving throw.

If it fails, you gain insight into its reasoning if any , its emotional state, and something that looms large in its mind such as something it worries over, loves, or hates.

If it succeeds, the spell ends. Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you.

One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration.

The spell can levitate a target that weighs up to pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

The target can move only by pushing or pulling against a fixed object or surface within reach such as a wall or a ceiling , which allows it to move as if it were climbing.

If you are the target, you can move up or down as part of your move. You attempt to beguile a creature that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration.

If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw. While the creature is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence.

You can use this telepathic link to issue commands to the creature while you are conscious no action required , which it does its best to obey.

You can use your action to take total and precise control of the target. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends. When you cast this spell with a 9th-level spell slot, the duration is concentration, up to 8 hours.

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination.

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle.

If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it.

On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify.

A creature so transported must find its own way back to your current plane of existence. If the target is Medium or smaller, it is grappled escape DC 15 and must succeed on a DC 15 Intelligence saving throw or be stunned until this grapple ends.

Extract Brain. Hit: The target takes 55 10d10 piercing damage. If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain.

Mind Blast Recharge The mind flayer magically emits psychic energy in a foot cone. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Mind Flayer Mind fiayers, also called illithids, are the scourge of sentient creatures across countless worlds.

Qualith On the rare occasion that mind flayers need to write something down, they do so in Qualith. The mind flayer has the following wizard spells prepared: Cantrips at will : blade ward , dancing lights , mage hand , shocking grasp 1st level 4 slots : detect magic , disguise self , shield , sleep 2nd level 3 slots : blur , invisibility , ray of enfeeblement 3rd level 3 slots : clairvoyance , lightning bolt , sending 4th level 3 slots : confusion , hallucinatory terrain 5th level 2 slots : telekinesis , wall of force Blade Ward Blade Ward Abjuration Cantrip Casting Time: 1 action Range: Self Components: V, S Duration: 1 round You extend your hand and trace a sigil of warding in the air.

Dancing Lights Dancing Lights Evocation Cantrip Casting Time: 1 action Range: feet Components: V, S, M a bit of phosphorus or wychwood, or a glowworm Duration: Concentration, up to 1 minute You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration.

Disguise Self Disguise Self 1st-level Illusion Casting Time: 1 action Range: Self Components: V, S Duration: 1 hour You make yourself-including your clothing, armor, weapons, and other belongings on your person-look different until the spell ends or until you use your action to dismiss it.

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Upon being implanted through the ear canalthe larva then grows and consumes the host's brain, absorbing the host's physical form entirely and becoming sapient itself, a physically mature but check this out young Illithid.

Summer brings new jobs and budding romance. But the mood shifts when Dustin's radio picks up a Russian broadcast, and Will senses something is wrong.

Nancy and Jonathan follow a lead, Steve and Robin sign on to a secret mission, and Max and Eleven go shopping. A rattled Billy has troubling visions.

With El and Max looking for Billy, Will declares a day without girls. A code red brings the gang back together to face a frighteningly familiar evil.

Karen urges Nancy to keep digging, and Robin finds a useful map. Strange surprises lurk inside an old farmhouse and deep beneath the Starcourt Mall.

Meanwhile, the Mind Flayer is gathering strength. Alexei reveals what the Russians have been building, and Eleven sees where Billy has been. Dustin and Erica stage a daring rescue.

With time running out -- and an assassin close behind -- Hopper's crew races back to Hawkins, where El and the kids are preparing for war.

Terror reigns in the food court when the Mind Flayer comes to collect. But down below, in the dark, the future of the world is at stake.

Call 0 Netflix Netflix. When a young boy vanishes, a small town uncovers a mystery involving secret experiments, terrifying supernatural forces and one strange little girl.

Creators: The Duffer Brothers. Watch now—without signing up. Watch all you want. This nostalgic nod to '80s sci-fi and horror classics has earned 38 Emmy nominations, including three for Outstanding Drama.

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Stranger Things 3 Starcourt Mall Promo. Spotlight: Noah. Spotlight: Millie. Spotlight: The World. Spotlight: Eleven's Evolution. Spotlight: David Harbour.

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